ios - How to use new per pixel SkPhysics Bodies in Sprite kit -



ios - How to use new per pixel SkPhysics Bodies in Sprite kit -

withe release of ios 8 apple released new swift. purchase released updates sprite kit. 1 of them beingness per pixel physics bodies. trying find how implement per pixel physics bodies in xcode beta , after searching through skphysicbody class couldn't fine anything. wondering if released later on or if have missed something.also if feature available in swift or if available in both swift , objective c.

for per pixel physics bodies

swift

init(texture texture: sktexture!, size size: cgsize) -> skphysicsbody

objective-c

+ (skphysicsbody *)bodywithtexture:(sktexture *)texture size:(cgsize)size

ios iphone sprite-kit skphysicsbody

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