objective c - Bodies connected by a joint must be added to the same CCPhysicsNode, however two bodies are under the same CCPhysicsNode but -



objective c - Bodies connected by a joint must be added to the same CCPhysicsNode, however two bodies are under the same CCPhysicsNode but -

i making application tutorial.

https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/spritebuilder-physics/

i made jointnode straight in code this

_mousejoint = [ccphysicsjoint connectedspringjointwithbodya:_mousejointnode.physicsbody bodyb:_catapultarm.physicsbody anchora:ccp(0, 0) anchorb:ccp(34, 138) restlength:0.f stiffness:3000.f damping:150.f];

but though certainly 2 nodes under same ccphysicnode,

it shows error

bodies connected joint must added same ccphysicsnode,

does have same issue this?

i had same problem, turns out had not enabled physics on _mousenode. enabling physics on node solved problem.

objective-c cocos2d-iphone spritebuilder

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