c++ - DirectX Conservative depth -



c++ - DirectX Conservative depth -

i want utilize conservative depth in fluid renderer utilize hardware optimizations. want alter depth value in pixel shader

here pixel output type

struct pshaderoutput { float4 targetrender1 : sv_target0; float depth : sv_depthlessequal; };

and end of pixel shader

pshaderoutput pixelout; pixelout.depth = depthval; pixelout.targetrender1 = float4(depthval,depthval,depthval,1.0f); homecoming pixelout;

but it's not have effect improve perfomance.

c++ opengl directx hlsl

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