c++ - DirectX Conservative depth -
c++ - DirectX Conservative depth -
i want utilize conservative depth in fluid renderer utilize hardware optimizations. want alter depth value in pixel shader
here pixel output type
struct pshaderoutput { float4 targetrender1 : sv_target0; float depth : sv_depthlessequal; }; and end of pixel shader
pshaderoutput pixelout; pixelout.depth = depthval; pixelout.targetrender1 = float4(depthval,depthval,depthval,1.0f); homecoming pixelout; but it's not have effect improve perfomance.
c++ opengl directx hlsl
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